Here is a breakdown of GOT 8 by PIXOMONDO including some of my work:
RISE just released the VFX breakdown of our work from DARK Season 2:
This reel showcases the visual effects work created at
RISE | Visual Effects Studios
!!!DARK – SEASON 2 REEL AHEAD!!!
Seems like viewers who had their minds blown by the first season of Dark on Netflix are back home from their hospital beds, ready to have their minds blown AGAIN!
Get your pen and paper out and prepare to take notes while you watch some of the most attention grabbing bit of TV EVER!
Thank you to Baran bo Odar and Jantje Friese for letting us take care of their brain-child again and thank you to Wiedemann & Berg and Netflix for your continued trust.
Our amazing team at RISE Munich around VFX Supervisor Nicolas Leu, Producers Dominik Trimborn and Doris Huber, Compositing Supervisor Julia Strack, FX Supervisor Korbinian Hopfner and CG Supervisor Sebastian Lauer designed elements that were impossible to describe into beautiful, haunting images.
Pixomondo released a breakdown reel of their work on Iron Sky: The Coming Race. I had the pleasure of working on a handful of T-Rex shots (not included here) while helping them finishing up the project in fall 2018.
The Art of VFX released an extensive interview with Animal Logic’s VFX supervisor Will Reichelt and Animation Supervisor Rob Coleman about the work on Peter Rabbit.
I addition to that, Screen Australia released a great making of video about the process of making the movie at Animal Logic.
RISE released an extensive Breakdown showcasing their incredible work on Babylon Berlin. I was involved in the project in the first half of 2017.
Screen Scene published a VFX breakdown of our work from Black Sails Season 4. We did a great amount of set extensions and CG environment work. Check out the video below …
LAVAlabs Moving Images published and extensive breakdown of the compositing work we did for Rabbit School in 2016. The breakdown includes a couple of the shots that I worked on and gives a good insight in the work that went into the movie.
(The video cannot be embedded here, please click on the image to open the video.)
RTL published a great amount of Making Of material for Duell der Brueder. Amongst it, there is a neat Visual Effects Making Of. Unfortunately, it is not possible to embed the video here so please visit the website to watch it.
Golaem , the crowd simulation software that was used on the project Landauer is featuring a showcase of our work.